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Stencyl still sucks
Stencyl still sucks











stencyl still sucks
  1. #STENCYL STILL SUCKS HOW TO#
  2. #STENCYL STILL SUCKS CODE#
  3. #STENCYL STILL SUCKS PLUS#
  4. #STENCYL STILL SUCKS PSP#

This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Having just random rectangular rooms isn’t that great.ģd web agdc art games china community management facebook flash game business game criticism game culture game design game grammar game history game industry game politics game studies gdc gdca gdco gdconline indie games legendmud metaplace metaverse metric verse muds Music second life serious games sf social games social media speaking star wars galaxies swg theory of fun ultima online uo vw business vw design vw history vw law vw tech wordpress WoW Tags I just wish there was a better guide to generate some interesting dungeons.

#STENCYL STILL SUCKS PLUS#

But I already have a shell of turn-based combat, with movement points, initiative rolls based on dice rolls plus speed attributes, and rather complex to-hit rolls with criticals, based on a percent skill based system. I mean, I’m doing nothing even remotely interesting, yet. So it’s DEFINITELY possible to have fun starting up even with an ambitious project. Recently I even put it on github to see how it worked: Īnd I’m using Vim to write it! And classic GCC/MinGW.

#STENCYL STILL SUCKS CODE#

So I really started from zero and used this tutorial: ĭoing on my own a hackneyed conversion from that Python code to my messy and juvenile C++ (I essentially bought a book and read the first 150 pages, then I started coding). I initially wanted to learn Python, but ended up going with just C++ simply because Python is more abstract and so even harder to grasp for me. I recently decided to have some fun and tried to begin building a roguelike. You want a “toy” language, as the pros will derisively call these., because you want to play around.Ī lot of your game development heroes started out with MS BASIC.

stencyl still sucks

Remember, your first game is going to be on the order of Hangman, Pong, guess the number, not Uncharted. There are similar apps for Python, and other languages. If you have an iPad, a neat Lua variant is Codea - you can code right on the iPad! I’ve used it for a couple of prototypes.I am currently using Monkey, a cross-platform language by the maker of Blitz. One of the many BASIC variants aimed at indie game developers: BlitzMax, DarkBasic, whatever.Same goes for one of the versions of python with a graphics libray.That is the level of complexity you want.

#STENCYL STILL SUCKS PSP#

I used to use one for PSP homebrew development that had a simple API like “screen:draw(“picture,jpg”).

  • One of the versions of Lua with a simple graphics library.
  • So high level languages will work best for a beginner. (You may not… designers don’t need to be great programmers. So you want a language that will make iteration fast and your failures obvious, and your success gratifying to you.ĭon’t worry, you may graduate to a language with greater complexity and power. When you are starting out, positive feedback is the hardest thing to come by, because you suck. Instead, what you want is something that will let you get a picture on screen very quickly.

    #STENCYL STILL SUCKS HOW TO#

    It doesn’t need to be powerful, because you don’t know how to use that power yet. Pick one that is easy and cheap to get started in. Heck, I am not a good programmer, and I have worked with BASIC, C, C++, Python, Lua, modern BASICs like Blitz (three members of that family so far), three homegrown scripting lnaguages, JavaScript, PHP, and Java. Pick the one that you feel like you personally can make progress in.Īny good programmer will learn many languages over the course of their career. Don’t jump to C# because it’s the current hotness or what Unity uses. The one that will give you positive feedback quickly.ĭon’t jump to C++ because you are “supposed to,” even if you are aiming at working in AAA console. And that means, the one that is easiest for you to learn first. Therefore, you should learn whichever one you will stick with. Programming calls for a new mindset, if you have never done it before. The question on this occasion was, what programming languages should an aspiring game designer learn? And the answers tended to be around things like “C++.” But I suggest a different approach to the problem.

    stencyl still sucks

    I answered a whole lot of questions on Quora in the last few days, and thought I would share some of them here on the blog over the next little while, since I have been pretty quiet.













    Stencyl still sucks